Research

Pearce, C. (2014). Role-play, improvisation, and emergent authorship. In B. Piekut & G. E. Lewis (Eds.), The Oxford handbook of critical improvisation studies (Vol. 2). Oxford University Press.

Torner, E. (2025). Make Theatre Playable. Public Humanities, 1, e49.

Cazeneuve, A. (2022, May 22). Immersion as a method and a mindset. Analog Game Studies.

Pearce, C. (2024). Playframes: How do we know we are playing?. The MIT Press.

Pearce, C., & Fortugno, N. (Eds.). (2021). Well played (Vol. 10, No. 2) [Special issue]. Well Played. ETC Press.

(Picture taken by Erik Pihl in 2015)

Turkington, M. (2015, September 13). Live-action role-playing games: A look back from the future: Play and performance in Biosphere 2013. Analog Game Studies.

Pearce, C. (2022). Playing ethnography: Participant engagement in role/play. In D. Snyder-Young & M. Omasta (Eds.), Impacting theatre audiences: Methods for studying change (pp. 124–135). Routledge.

Bowman, S. L. (2015, May 11). Live-action role-playing games: Connecting role-playing, stage acting, and improvisation. Analog Game Studies.

Lee, J. R. (2015, September 13). Art and performance games: Performatives in play: Deception in J. L. Austin, theater, and games. Analog Game Studies.